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Mixed-Media Interventions: From Digital to Physical

A learning journey by Anton

Mixed-Media Interventions: From Digital to Physical

Practical tasks, theory, and reflection questions, built by Anton for you to make progress day by day in the Journey Now app.

  • goal: produce a finished mixed-media artwork
  • at your own pace
  • 5 chapters

One topic. One visible change. Small enough to fit a real life.

The learning plan

  • theory
  • practice
  • reflection
  • inspiration
  • Chapter 1. Sourcing the Intuitive Frame

    You will have selected a base image from your archive or video frames that captures a raw, intuitive feeling.

  • Chapter 2. Physical Distortion and Scratching

    You will have physically altered a printed version of your image using scratching and tactile extensions to represent internal pressure.

  • Chapter 3. Light and Material Transfers

    You will have experimented with transferring your imagery onto new substrates like plywood or shooting through physical mediums.

  • Chapter 4. The Re-Scanning Loop

    You will have re-integrated your physical work back into the digital space to create artificial imperfections and depth.

  • Chapter 5. Layering and Final Release

    You will have completed your artwork by layering graphic and photographic elements, focusing on 'releasing' the work rather than over-designing it.

The Journey Now app

It lives in the Journey Now app.

At its core is a technology that makes learning personalized and builds it into the routine of your life — a short session here, a nudge there, practice shaped to how you're doing.

The app is designed to amplify your favorite creator's expertise: their knowledge, opened up to you through a real learning methodology.

What’s inside

  • Chapter by chapter

    Anton's lessons as an interactive textbook. The next chapter opens once you've worked through this one — nothing waits on a timer.

  • Practice in your week

    Practice happens off the phone. Pick a moment and it lands in your calendar, with a nudge when the time comes — move it when life moves.

  • Real sources

    When a card comes from a video, a post or a book, the source sits right at the top — and the original is one tap away.

  • Keep digging

    A chat sits under everything you read, mid-step or at midnight. It knows what's in front of you, and it remembers what you've done and said before.

The team behind Journey Now has built learning programs and media in collaboration with:

  • TripleTen · Nebius Group
  • Impact Hub
  • Teach For All
  • Princeton University
  • British Council
  • adidas
  • Barcelona Academy of Art
  • Harbour Space University
  • Forbes
  • Miro
  • Yandex
  • Esquire

You’ll see yourself moving.

The app reflects your engagement back to you: how steadily you show up, where you go deep, where you stall. Small insights, so the change stays visible to the one person it belongs to — you.

Start your journey with Anton

The subscription is to the Journey Now app, with this journey inside. Follow it start to finish, then move to the next or build one of your own.

The Journey Now app
Anton

Back a creator you love, and learn something real in return.

Questions before you start

  • Do I need the app?

    Yes. The app is where the journey happens day to day. It's free to download, and you log in with the account you create here on the web.

  • What if I fall behind?

    You can't, really. The journey moves at your pace: miss a week and it picks you up where you left off. We'll nudge you when it helps, and stay quiet when it doesn't.

  • When am I charged?

    After the 7-day trial. Cancel during the trial and you pay nothing.

  • Can I cancel?

    Anytime, in a tap. Come back whenever you want, right where you left off.

Anton

ready to journey?

A few weeks from now, this could be something.

© Journey Now, 2026